Screeps constants
NewFatigue = Math.max(0, oldFatigue - ( MOVEparts * multiplier))
This list will be useful to users since they can just use values without having to look them up in the engine code, but it might also help request missing constants from the devs (in case changing these currently hardcoded values might make the game more moddable).Ĭreep fatigue removal multiplier. Knowing "constant worthy" values that do not have a constant set up in the engine yet is important especially now that private servers get more and more modifiable. This page will list constants either useful because they are missing from the official constants or because they might be interesting to know when solving certain ingame problems. You can help Screeps Wiki by editing to add more information.